weatherless...................50.02992% offense.......................37.65486% balance.......................32.03663% sand..........................28.04776% hyperoffense..................19.43114% rain..........................14.27524% semistall..................... 5.91448% sun........................... 5.10204% stall......................... 4.96289% voltturn...................... 4.93147% hail.......................... 2.98193% choice........................ 2.33706% monotype...................... 2.01388% sandstall..................... 1.92860% dragmag....................... 1.63086% trickroom..................... 1.33012% sandoffense................... 1.29870% hailoffense................... 0.85134% sunstall...................... 0.62990% rainstall..................... 0.50721% hailstall..................... 0.50572% rainoffense................... 0.49973% monoghost..................... 0.45335% multiweather.................. 0.39051% monowater..................... 0.26333% sunoffense.................... 0.23640% monofighting.................. 0.21246% monodragon.................... 0.14962% monopsychic................... 0.14364% monobug....................... 0.13915% monodark...................... 0.13765% tricksand..................... 0.13466% monoflying.................... 0.11371% monosteel..................... 0.08379% mononormal.................... 0.07481% monorock...................... 0.06434% monofire...................... 0.05835% gravity....................... 0.05686% monopoison.................... 0.05686% tricksun...................... 0.05686% monograss..................... 0.05536% tailwind...................... 0.05087% trickhail..................... 0.05087% monoground.................... 0.04788% monoelectric.................. 0.03890% monoice....................... 0.03740% trickrain..................... 0.02394% batonpass..................... 0.01347% allweather.................... 0.00898% monofairy..................... 0.00598% Stalliness (mean: -0.155) -2.0|########### |###### -1.5|########### |############### -1.0|################# |####################### -0.5|######################### |########################### 0.0|############################## |########################## +0.5|##################### |################ +1.0|######### |####### +1.5|#### |#### +2.0|### |## +2.5|## | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.38%