weatherless...................42.20717% offense.......................34.54796% sand..........................32.81361% balance.......................32.11329% hyperoffense..................21.30485% rain..........................15.65426% semistall..................... 6.21403% sun........................... 5.99593% voltturn...................... 5.90324% stall......................... 5.81986% hail.......................... 3.61974% choice........................ 2.91568% sandstall..................... 2.46782% dragmag....................... 1.83825% sandoffense................... 1.70459% trickroom..................... 1.26205% hailoffense................... 1.21958% sunstall...................... 0.88164% monotype...................... 0.77002% hailstall..................... 0.74851% rainoffense................... 0.64362% rainstall..................... 0.46389% multiweather.................. 0.26255% sunoffense.................... 0.24173% monofighting.................. 0.19287% monodragon.................... 0.12963% monoghost..................... 0.07826% tricksun...................... 0.07563% monowater..................... 0.07360% tailwind...................... 0.05427% monofire...................... 0.05317% monodark...................... 0.05304% tricksand..................... 0.05012% monobug....................... 0.04434% monoflying.................... 0.04351% monopsychic................... 0.03276% gravity....................... 0.02194% monosteel..................... 0.01799% monopoison.................... 0.01604% batonpass..................... 0.01412% monograss..................... 0.00944% monoice....................... 0.00812% monoelectric.................. 0.00783% mononormal.................... 0.00776% monoground.................... 0.00747% monorock...................... 0.00703% allweather.................... 0.00234% monofairy..................... 0.00183% trickhail..................... 0.00138% trickrain..................... 0.00032% Stalliness (mean: -0.154) -2.0|############ |####### -1.5|########### |################# -1.0|################ |###################### -0.5|###################### |######################## 0.0|############################## |########################## +0.5|#################### |################ +1.0|######### |######## +1.5|#### |#### +2.0|#### |### +2.5|## | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.39%