sand..........................38.87982% offense.......................34.80163% weatherless...................33.40564% balance.......................30.10306% hyperoffense..................21.11542% rain..........................17.69033% voltturn...................... 7.58833% stall......................... 7.10667% semistall..................... 6.87322% hail.......................... 6.00770% choice........................ 4.58148% sun........................... 4.11100% sandstall..................... 2.87092% sandoffense................... 1.96973% hailstall..................... 1.68790% hailoffense................... 1.55533% dragmag....................... 1.48334% sunstall...................... 1.13584% rainoffense................... 0.82628% trickroom..................... 0.68433% monotype...................... 0.52853% rainstall..................... 0.51703% monofighting.................. 0.34760% tricksun...................... 0.15160% sunoffense.................... 0.14126% monodragon.................... 0.11816% multiweather.................. 0.09064% tailwind...................... 0.05375% monopsychic................... 0.05081% tricksand..................... 0.03920% gravity....................... 0.00622% monoghost..................... 0.00472% monobug....................... 0.00357% batonpass..................... 0.00305% monowater..................... 0.00204% monorock...................... 0.00055% monosteel..................... 0.00037% monodark...................... 0.00024% monofire...................... 0.00020% monopoison.................... 0.00009% monoice....................... 0.00008% monoground.................... 0.00008% allweather.................... 0.00004% monoflying.................... 0.00001% monoelectric.................. 0.00001% monograss..................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.136) -2.0|######### |####### -1.5|########### |###################### -1.0|############### |########################## -0.5|################### |########################### 0.0|############################## |######################## +0.5|################## |############ +1.0|###### |########## +1.5|##### |##### +2.0|##### |##### +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.39%