weatherless...................75.25079% balance.......................38.55920% offense.......................34.88557% sand..........................18.63435% hyperoffense..................10.35685% stall......................... 8.80647% semistall..................... 7.39191% sun........................... 4.95948% voltturn...................... 4.85508% rain.......................... 2.30930% sandstall..................... 1.43746% multiweather.................. 1.26367% sandoffense................... 0.73972% monotype...................... 0.71552% dragmag....................... 0.55049% trickroom..................... 0.39375% sunoffense.................... 0.24034% choice........................ 0.18308% hail.......................... 0.14375% monowater..................... 0.12694% monofighting.................. 0.12464% monoflying.................... 0.09924% monobug....................... 0.07464% sunstall...................... 0.06720% tailwind...................... 0.06014% monofire...................... 0.05990% mononormal.................... 0.05038% rainoffense................... 0.04068% rainstall..................... 0.03097% monodark...................... 0.02939% gravity....................... 0.02505% monoelectric.................. 0.02499% monosteel..................... 0.02225% monorock...................... 0.02115% monopsychic................... 0.01934% monodragon.................... 0.01878% monopoison.................... 0.01502% monograss..................... 0.01403% trickhail..................... 0.01386% monofairy..................... 0.01303% monoghost..................... 0.01238% monoground.................... 0.00720% allweather.................... 0.00658% tricksand..................... 0.00512% monoice....................... 0.00118% trapper....................... 0.00115% hailoffense................... 0.00000% Stalliness (mean: 0.163) |### -1.5|#### |######## -1.0|########## |################ -0.5|############### |##################### 0.0|############################## |######################### +0.5|################## |############# +1.0|########## |###### +1.5|###### |##### +2.0|### |### +2.5|## |### +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.49%