weatherless...................73.33649% balance.......................41.58341% offense.......................31.78821% sand..........................22.02902% hyperoffense..................10.04408% stall......................... 9.86815% semistall..................... 6.71615% voltturn...................... 5.76276% sun........................... 3.81125% sandstall..................... 2.21614% rain.......................... 2.00612% multiweather.................. 1.23336% dragmag....................... 0.68351% sandoffense................... 0.59780% trickroom..................... 0.31443% sunoffense.................... 0.10461% hail.......................... 0.10160% monotype...................... 0.10132% choice........................ 0.09865% tailwind...................... 0.07716% monowater..................... 0.06433% sunstall...................... 0.06216% trickhail..................... 0.03223% monofire...................... 0.01234% allweather.................... 0.01068% rainoffense................... 0.00865% rainstall..................... 0.00611% monoelectric.................. 0.00558% mononormal.................... 0.00528% monosteel..................... 0.00286% tricksand..................... 0.00233% monoghost..................... 0.00216% monoflying.................... 0.00208% monograss..................... 0.00162% monodragon.................... 0.00161% monofighting.................. 0.00120% monodark...................... 0.00073% gravity....................... 0.00072% monorock...................... 0.00063% monopsychic................... 0.00051% monobug....................... 0.00046% monofairy..................... 0.00002% monoground.................... 0.00000% monopoison.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.184) |## -1.5|###### |######## -1.0|######## |################### -0.5|############## |##################### 0.0|############################## |############################# +0.5|################### |############ +1.0|############ |##### +1.5|###### |######## +2.0|#### |#### +2.5|## |## +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.47%