weatherless...................69.28850% balance.......................40.07653% offense.......................33.39007% sand..........................27.12356% stall.........................10.47214% hyperoffense.................. 8.11727% semistall..................... 7.94399% voltturn...................... 5.78840% sun........................... 3.19689% sandstall..................... 3.08948% rain.......................... 1.70437% multiweather.................. 1.35545% dragmag....................... 0.91953% sandoffense................... 0.72941% trickroom..................... 0.09986% tailwind...................... 0.06399% sunstall...................... 0.06325% hail.......................... 0.05413% monotype...................... 0.04121% monowater..................... 0.03299% choice........................ 0.01744% sunoffense.................... 0.01257% monofire...................... 0.00461% rainoffense................... 0.00239% monoelectric.................. 0.00165% trickhail..................... 0.00161% allweather.................... 0.00112% rainstall..................... 0.00074% mononormal.................... 0.00071% tricksand..................... 0.00053% monosteel..................... 0.00044% monoflying.................... 0.00024% monodragon.................... 0.00020% gravity....................... 0.00012% monoghost..................... 0.00012% monorock...................... 0.00008% monograss..................... 0.00007% monodark...................... 0.00007% monopsychic................... 0.00003% monobug....................... 0.00001% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.209) |## -1.5|#### |###### -1.0|######## |########################### -0.5|########## |################### 0.0|############################## |############################# +0.5|############### |############ +1.0|######### |#### +1.5|########### |######## +2.0|## |###### +2.5|### |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.48%