weatherless...................61.99573% offense.......................44.40289% balance.......................44.01550% rain..........................12.48998% sun...........................11.58162% trickroom.....................10.87363% sand.......................... 9.41758% hail.......................... 6.03794% semistall..................... 4.80898% hyperoffense.................. 4.27465% tailwind...................... 4.20785% monotype...................... 3.95405% voltturn...................... 3.29949% stall......................... 2.49800% multiweather.................. 1.44269% monowater..................... 1.20224% batonpass..................... 0.93508% trickhail..................... 0.80150% monofire...................... 0.72135% tricksand..................... 0.53433% tricksun...................... 0.44082% monopsychic................... 0.42746% sunoffense.................... 0.38739% rainoffense................... 0.25381% monorock...................... 0.24045% monoice....................... 0.24045% mononormal.................... 0.22709% hailoffense................... 0.20037% gravity....................... 0.20037% monograss..................... 0.18702% monobug....................... 0.17366% monosteel..................... 0.16030% choice........................ 0.13358% sandstall..................... 0.12022% monoghost..................... 0.09351% monodragon.................... 0.09351% sandoffense................... 0.08015% trickrain..................... 0.05343% sunstall...................... 0.05343% monopoison.................... 0.05343% monofairy..................... 0.04007% monoground.................... 0.02672% monoflying.................... 0.02672% rainstall..................... 0.02672% monofighting.................. 0.02672% monoelectric.................. 0.01336% monodark...................... 0.01336% Stalliness (mean: 0.047) |## -1.5|# |## -1.0|######## |############ -0.5|###################### |############################## 0.0|############################# |######################### +0.5|#################### |############### +1.0|#### |##### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.55%