weatherless...................60.86938% balance.......................46.91643% offense.......................43.04388% trickroom.....................14.67504% rain..........................12.41561% sun...........................11.71323% sand..........................10.57730% hail.......................... 5.74076% tailwind...................... 4.66873% semistall..................... 4.52599% monotype...................... 3.69080% voltturn...................... 3.65863% hyperoffense.................. 3.50554% stall......................... 2.00816% monowater..................... 1.51588% multiweather.................. 1.23722% trickhail..................... 1.11290% batonpass..................... 1.04051% tricksand..................... 0.76517% monofire...................... 0.57134% tricksun...................... 0.39790% monorock...................... 0.37432% sunoffense.................... 0.33223% monograss..................... 0.28147% monosteel..................... 0.24686% monodragon.................... 0.14773% rainoffense................... 0.11818% hailoffense................... 0.11372% monoice....................... 0.10159% mononormal.................... 0.09705% sandstall..................... 0.07555% choice........................ 0.07315% monobug....................... 0.07275% monopsychic................... 0.06634% monoghost..................... 0.06576% trickrain..................... 0.05898% monopoison.................... 0.05438% gravity....................... 0.04822% sunstall...................... 0.04232% monofighting.................. 0.04065% monofairy..................... 0.03135% rainstall..................... 0.02685% monoflying.................... 0.01599% monoelectric.................. 0.01427% sandoffense................... 0.00955% monodark...................... 0.00711% monoground.................... 0.00067% Stalliness (mean: 0.064) |## -1.5| |# -1.0|###### |######### -0.5|#################### |############################## 0.0|############################ |########################## +0.5|##################### |############## +1.0|### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.58%