weatherless...................76.21461% offense.......................44.25257% balance.......................30.57763% voltturn......................13.39748% hyperoffense..................11.17719% sand.......................... 9.97080% stall......................... 7.10330% sun........................... 6.90332% semistall..................... 6.88931% rain.......................... 6.73722% trickroom..................... 2.17198% hail.......................... 1.35105% monotype...................... 1.25543% multiweather.................. 1.17554% sandstall..................... 0.70101% sunoffense.................... 0.65579% sandoffense................... 0.61095% tricksun...................... 0.40603% monofire...................... 0.31174% dragmag....................... 0.30047% hailoffense................... 0.27441% choice........................ 0.26354% monowater..................... 0.25278% monobug....................... 0.16228% rainoffense................... 0.13448% monoelectric.................. 0.10808% monodark...................... 0.09892% sunstall...................... 0.08613% mononormal.................... 0.04811% monosteel..................... 0.04729% monofairy..................... 0.04366% gravity....................... 0.03778% monopsychic................... 0.03759% monopoison.................... 0.03674% monoflying.................... 0.03249% rainstall..................... 0.03148% trickhail..................... 0.02714% trickrain..................... 0.02628% monoghost..................... 0.02044% tricksand..................... 0.02034% tailwind...................... 0.01782% monodragon.................... 0.01737% monograss..................... 0.01637% monoice....................... 0.01150% monoground.................... 0.01104% monofighting.................. 0.01088% monorock...................... 0.00753% trapper....................... 0.00590% hailstall..................... 0.00490% allweather.................... 0.00007% Stalliness (mean: 0.042) |### -1.5|##### |########## -1.0|########### |###################### -0.5|######################## |############################## 0.0|##################### |################### +0.5|################ |########### +1.0|########### |##### +1.5|##### |### +2.0|## |### +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.48%