weatherless...................77.79005% offense.......................44.26232% balance.......................29.16852% voltturn......................14.22255% sand..........................10.44382% hyperoffense.................. 9.43950% stall......................... 8.76464% semistall..................... 8.36502% rain.......................... 6.54516% sun........................... 5.39844% trickroom..................... 1.58328% multiweather.................. 1.16911% hail.......................... 0.99304% sandoffense................... 0.69413% sandstall..................... 0.68774% sunoffense.................... 0.49138% monotype...................... 0.46557% dragmag....................... 0.43824% monowater..................... 0.16833% sunstall...................... 0.13559% hailoffense................... 0.13417% monofire...................... 0.12021% choice........................ 0.09772% tricksun...................... 0.08859% rainoffense................... 0.08190% gravity....................... 0.05860% monosteel..................... 0.04641% mononormal.................... 0.04058% monobug....................... 0.02807% monoelectric.................. 0.02073% monodark...................... 0.01741% tricksand..................... 0.01625% trickhail..................... 0.01602% tailwind...................... 0.01572% monofairy..................... 0.00641% monoice....................... 0.00492% rainstall..................... 0.00382% monoflying.................... 0.00370% monopsychic................... 0.00241% monodragon.................... 0.00171% monograss..................... 0.00159% monopoison.................... 0.00147% hailstall..................... 0.00119% monoground.................... 0.00078% monoghost..................... 0.00075% monofighting.................. 0.00041% monorock...................... 0.00014% trapper....................... 0.00004% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.121) |#### -1.5|### |######## -1.0|######### |################## -0.5|###################### |############################## 0.0|################### |############## +0.5|############### |######### +1.0|########### |##### +1.5|####### |### +2.0|### |### +2.5|# |### +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.52%