weatherless...................80.34263% offense.......................41.25813% balance.......................24.34701% semistall.....................14.65317% stall.........................13.13830% voltturn......................10.57417% sand.......................... 9.06412% hyperoffense.................. 6.60340% sun........................... 6.24341% rain.......................... 5.86428% trickroom..................... 1.94779% multiweather.................. 1.83491% sandstall..................... 1.18711% dragmag....................... 0.93140% sunoffense.................... 0.76322% hail.......................... 0.32049% sunstall...................... 0.29556% sandoffense................... 0.12896% monotype...................... 0.11003% tailwind...................... 0.04654% mononormal.................... 0.04437% tricksun...................... 0.04004% rainoffense................... 0.03597% choice........................ 0.03468% monofire...................... 0.03266% gravity....................... 0.02599% monowater..................... 0.01614% tricksand..................... 0.01522% trickhail..................... 0.01339% hailoffense................... 0.01289% monodark...................... 0.00775% monobug....................... 0.00291% monoelectric.................. 0.00273% monosteel..................... 0.00189% monoflying.................... 0.00057% monoice....................... 0.00036% monofairy..................... 0.00014% monodragon.................... 0.00012% monopoison.................... 0.00012% monopsychic................... 0.00010% rainstall..................... 0.00010% monograss..................... 0.00008% monoground.................... 0.00005% monoghost..................... 0.00004% hailstall..................... 0.00002% monorock...................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.361) |#### -1.5|## |### -1.0|######### |############# -0.5|################## |############################## 0.0|############# |######## +0.5|############ |######## +1.0|############## |#### +1.5|################# |#### +2.0|#### |##### +2.5|## |### +3.0|### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.56%