weatherless...................91.88705% offense.......................43.91053% balance.......................29.32513% hyperoffense..................18.88385% monotype...................... 9.82966% batonpass..................... 4.95389% semistall..................... 4.06600% stall......................... 3.81450% voltturn...................... 3.60681% rain.......................... 3.57823% sun........................... 3.51917% monopsychic................... 2.45408% mononormal.................... 2.09778% sand.......................... 1.57953% dragmag....................... 1.49188% monobug....................... 1.29563% multiweather.................. 1.21180% trapper....................... 1.14511% monoghost..................... 1.05937% choice........................ 0.89742% monodragon.................... 0.87836% monoflying.................... 0.80977% hail.......................... 0.66687% monoelectric.................. 0.62495% monowater..................... 0.60971% monorock...................... 0.55445% monofire...................... 0.39060% monodark...................... 0.36011% monosteel..................... 0.32200% rainoffense................... 0.28961% sunoffense.................... 0.24960% monopoison.................... 0.24579% monoground.................... 0.23626% monograss..................... 0.18863% trickroom..................... 0.17529% sandstall..................... 0.16005% monofairy..................... 0.12194% hailoffense................... 0.09527% monofighting.................. 0.09527% tailwind...................... 0.09336% monoice....................... 0.09146% sandoffense................... 0.08955% gravity....................... 0.03430% sunstall...................... 0.03430% fear.......................... 0.01334% swagplay...................... 0.00762% tricksun...................... 0.00572% rainstall..................... 0.00381% tricksand..................... 0.00381% hailfear...................... 0.00191% Stalliness (mean: -0.223) -3.0|# | -2.0|### |######### -1.0|##################### |############################# 0.0|############################## |################ +1.0|######## |#### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%