weatherless...................97.45229% offense.......................39.64268% balance.......................25.34588% hyperoffense..................23.62235% semistall..................... 6.02298% stall......................... 5.36611% monotype...................... 4.68434% voltturn...................... 4.67198% batonpass..................... 2.04071% mononormal.................... 1.95315% dragmag....................... 1.74915% trapper....................... 1.50155% monopsychic................... 1.38495% sand.......................... 1.20048% choice........................ 0.62160% hail.......................... 0.52336% rain.......................... 0.49050% monoghost..................... 0.41500% sun........................... 0.41311% monobug....................... 0.37616% sandstall..................... 0.28088% monodark...................... 0.24039% monowater..................... 0.19883% monodragon.................... 0.17655% monorock...................... 0.13029% monoflying.................... 0.11219% trickroom..................... 0.10749% multiweather.................. 0.07964% monosteel..................... 0.07752% monograss..................... 0.07436% tailwind...................... 0.05783% monoelectric.................. 0.04534% monoground.................... 0.03874% monofire...................... 0.03453% monoice....................... 0.03358% rainoffense................... 0.03102% gravity....................... 0.01944% tricksun...................... 0.01824% monopoison.................... 0.01022% monofairy..................... 0.00752% hailoffense................... 0.00314% sunoffense.................... 0.00257% sandoffense................... 0.00233% sunstall...................... 0.00220% monofighting.................. 0.00141% fear.......................... 0.00092% hailfear...................... 0.00030% rainstall..................... 0.00003% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.229) -3.0|# | -2.0|#### |############ -1.0|############################# |############################## 0.0|########################## |############### +1.0|########## |###### +2.0|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%