weatherless...................99.00944% offense.......................36.06831% hyperoffense..................28.68089% balance.......................21.87066% stall......................... 7.94134% voltturn...................... 7.70274% semistall..................... 5.43880% monotype...................... 2.78443% dragmag....................... 1.83700% batonpass..................... 1.61001% mononormal.................... 1.05268% monopsychic................... 0.89135% choice........................ 0.84865% trapper....................... 0.63337% monodark...................... 0.43680% sun........................... 0.40580% rain.......................... 0.39911% sand.......................... 0.11921% monorock...................... 0.11005% monodragon.................... 0.10841% hail.......................... 0.08148% monofire...................... 0.04509% monosteel..................... 0.04262% monowater..................... 0.03393% monoflying.................... 0.03301% monobug....................... 0.03210% monoghost..................... 0.02449% monograss..................... 0.02123% monopoison.................... 0.02091% multiweather.................. 0.01504% trickroom..................... 0.01179% tricksun...................... 0.01163% monoice....................... 0.01126% tailwind...................... 0.01063% monoground.................... 0.00801% monoelectric.................. 0.00632% rainoffense................... 0.00585% sandstall..................... 0.00544% gravity....................... 0.00473% monofairy..................... 0.00030% monofighting.................. 0.00018% hailoffense................... 0.00016% sandoffense................... 0.00014% sunoffense.................... 0.00007% fear.......................... 0.00005% sunstall...................... 0.00003% hailfear...................... 0.00003% rainstall..................... 0.00000% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.245) -3.0| | -2.0|#### |########### -1.0|############################## |###################### 0.0|################## |############ +1.0|######### |#### +2.0|##### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%