weatherless...................72.61390% balance.......................41.47195% offense.......................27.33376% hyperoffense..................17.85818% sand..........................15.07220% voltturn......................12.01462% semistall.....................11.58974% trickroom.....................11.38694% hail.......................... 9.55386% hailoffense................... 4.97723% sun........................... 2.95822% stall......................... 1.74637% multiweather.................. 0.55741% rain.......................... 0.35923% monotype...................... 0.33001% monofighting.................. 0.33001% Stalliness (mean: 0.008) |############ -1.5|# |############# -1.0|########## |################### -0.5|# |################# 0.0|########### |#################### +0.5|############ |########### +1.0|############################## |############ +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.58%