weatherless...................56.63827% offense.......................47.45614% balance.......................40.80443% sun...........................15.16608% hail..........................14.12952% trickroom.....................11.10615% rain..........................10.68757% sand.......................... 6.01571% semistall..................... 6.00695% hyperoffense.................. 5.16859% tricksun...................... 4.95621% voltturn...................... 2.38870% tailwind...................... 2.16807% monotype...................... 1.45560% multiweather.................. 1.23464% trickrain..................... 1.05238% monoice....................... 0.94256% stall......................... 0.56389% allweather.................... 0.46696% tricksand..................... 0.35838% batonpass..................... 0.25820% monowater..................... 0.18064% sunoffense.................... 0.17554% hailoffense................... 0.17468% monoghost..................... 0.14915% sandoffense................... 0.11997% choice........................ 0.11453% rainoffense................... 0.10241% monopoison.................... 0.08803% sandstall..................... 0.05127% monoground.................... 0.03945% monofairy..................... 0.02863% monoelectric.................. 0.02714% Stalliness (mean: 0.020) -1.5|# |## -1.0|############# |################## -0.5|################## |######################### 0.0|############################## |######################### +0.5|########## |####################### +1.0|###### |# +1.5|####### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%