weatherless...................74.84820% balance.......................40.29793% offense.......................30.84028% voltturn......................18.07657% sand..........................13.34774% hyperoffense..................12.85376% semistall..................... 9.97221% rain.......................... 6.33169% stall......................... 6.03581% hail.......................... 4.24256% sandstall..................... 2.39529% sun........................... 2.24349% monotype...................... 1.71349% choice........................ 1.64145% trickroom..................... 0.94165% hailoffense................... 0.81301% multiweather.................. 0.69466% dragmag....................... 0.46568% rainoffense................... 0.44252% monowater..................... 0.43480% monoflying.................... 0.21097% monopsychic................... 0.17495% sandoffense................... 0.16723% monoelectric.................. 0.15951% hailstall..................... 0.12864% sunoffense.................... 0.12092% monoice....................... 0.11320% monofairy..................... 0.11063% monofighting.................. 0.11063% rainstall..................... 0.10806% monoghost..................... 0.08748% monopoison.................... 0.06689% tricksun...................... 0.06689% monobug....................... 0.06432% monosteel..................... 0.06175% monorock...................... 0.05146% monodragon.................... 0.04888% allweather.................... 0.04374% mononormal.................... 0.03602% tailwind...................... 0.03602% monodark...................... 0.02830% monofire...................... 0.02316% gravity....................... 0.02316% monoground.................... 0.01544% monograss..................... 0.01286% tricksand..................... 0.00772% trickrain..................... 0.00257% trapper....................... 0.00257% Stalliness (mean: 0.137) -2.0|## |#### -1.5|####### |########### -1.0|############# |############## -0.5|#################### |##################### 0.0|########################### |############################ +0.5|############################## |################### +1.0|############### |########## +1.5|####### |### +2.0|### |## +2.5|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%