weatherless...................77.32857% balance.......................44.48564% voltturn......................22.97249% offense.......................21.72707% semistall.....................14.49291% sand..........................14.31973% hyperoffense..................11.51639% stall......................... 7.77799% rain.......................... 4.05959% sandstall..................... 3.83609% hail.......................... 3.70260% choice........................ 2.52939% monotype...................... 1.91730% hailoffense................... 1.39578% sun........................... 1.21753% monowater..................... 0.80569% rainoffense................... 0.49168% multiweather.................. 0.47373% trickroom..................... 0.46841% monoflying.................... 0.44498% monoice....................... 0.38741% dragmag....................... 0.31425% rainstall..................... 0.26044% monofairy..................... 0.10879% sandoffense................... 0.09254% monoelectric.................. 0.08338% allweather.................... 0.05082% sunoffense.................... 0.04636% gravity....................... 0.04270% hailstall..................... 0.04231% monopsychic................... 0.03625% tricksun...................... 0.03205% monodragon.................... 0.02749% monoghost..................... 0.01226% monodark...................... 0.00927% tailwind...................... 0.00120% monofighting.................. 0.00107% tricksand..................... 0.00089% monobug....................... 0.00074% monopoison.................... 0.00061% mononormal.................... 0.00007% monorock...................... 0.00002% monoground.................... 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.333) -2.0|## |## -1.5|####### |######### -1.0|##### |######## -0.5|########### |######### 0.0|################## |################## +0.5|############################## |################## +1.0|############ |########## +1.5|############ |### +2.0|### |## +2.5|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.54%