weatherless...................96.07831% offense.......................53.79669% hyperoffense..................32.99856% balance.......................11.47352% hail.......................... 2.51727% monotype...................... 1.77970% semistall..................... 1.40476% monowater..................... 0.90507% sun........................... 0.65905% sand.......................... 0.55725% stall......................... 0.32648% monopoison.................... 0.28772% mononormal.................... 0.21976% rain.......................... 0.18812% monodark...................... 0.11601% monofighting.................. 0.09221% monofairy..................... 0.06619% sandoffense................... 0.06337% hailoffense................... 0.05400% monoground.................... 0.04985% monofire...................... 0.04466% monodragon.................... 0.04140% monograss..................... 0.04009% monosteel..................... 0.02742% sunoffense.................... 0.02139% monopsychic................... 0.01677% monoghost..................... 0.01083% monobug....................... 0.01052% monoflying.................... 0.00806% monorock...................... 0.00711% monoelectric.................. 0.00695% monoice....................... 0.00282% rainoffense................... 0.00150% hailstall..................... 0.00138% rainstall..................... 0.00029% multiweather.................. 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.664) -2.0|# |####### -1.0|############################## |################## 0.0|###### |##### +1.0|# | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.47%