weatherless...................87.38961% balance.......................63.62698% offense.......................31.96760% sun........................... 7.08813% hail.......................... 3.86878% hyperoffense.................. 2.89815% semistall..................... 1.10437% rain.......................... 1.07833% sand.......................... 0.82329% trickroom..................... 0.55503% sandoffense................... 0.48764% stall......................... 0.40290% multiweather.................. 0.24813% monotype...................... 0.22250% monoice....................... 0.09444% rainoffense................... 0.07973% sunoffense.................... 0.06583% monopsychic................... 0.04995% monodragon.................... 0.03831% monowater..................... 0.02450% tailwind...................... 0.02342% choice........................ 0.02126% rainstall..................... 0.01945% monosteel..................... 0.00524% monograss..................... 0.00389% monoflying.................... 0.00208% monofire...................... 0.00158% monoghost..................... 0.00139% sunstall...................... 0.00112% monofighting.................. 0.00088% monofairy..................... 0.00026% tricksun...................... 0.00010% monoelectric.................. 0.00001% hailoffense................... 0.00001% dragmag....................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.113) | -1.5| |## -1.0|## |### -0.5|###### |############ 0.0|############## |############ +0.5|############################## |#### +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.13%