weatherless...................49.23708% balance.......................42.18446% offense.......................31.94774% voltturn......................31.79835% rain..........................29.31535% sun...........................25.95470% semistall.....................11.90612% hyperoffense.................. 8.60293% stall......................... 5.35875% multiweather.................. 5.34618% rainoffense................... 1.27467% sand.......................... 0.63861% sunoffense.................... 0.61745% choice........................ 0.52092% hail.......................... 0.26516% trickroom..................... 0.23996% monotype...................... 0.19382% sunstall...................... 0.13920% rainstall..................... 0.09221% dragmag....................... 0.08441% monofire...................... 0.07631% monodark...................... 0.05738% trickhail..................... 0.04330% tailwind...................... 0.03947% hailoffense................... 0.03620% trickrain..................... 0.02943% monoflying.................... 0.02104% gravity....................... 0.01879% monobug....................... 0.01459% monofighting.................. 0.00673% sandstall..................... 0.00504% monorock...................... 0.00443% monofairy..................... 0.00417% monoground.................... 0.00374% monopoison.................... 0.00207% sandoffense................... 0.00153% monoelectric.................. 0.00115% monowater..................... 0.00102% monodragon.................... 0.00043% monopsychic................... 0.00035% monograss..................... 0.00030% monoghost..................... 0.00013% monosteel..................... 0.00007% monoice....................... 0.00006% mononormal.................... 0.00002% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.190) -2.0|## |###### -1.0|########### |####################### 0.0|############################## |############################# +1.0|#################### |####### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%