weatherless...................84.86657% offense.......................52.52781% balance.......................29.69399% rain.......................... 9.17076% hyperoffense.................. 8.65518% semistall..................... 6.21330% voltturn...................... 4.98639% sand.......................... 4.07696% stall......................... 2.90972% sun........................... 1.61837% monotype...................... 1.40832% hail.......................... 1.07414% trickroom..................... 1.02640% batonpass..................... 0.84976% multiweather.................. 0.75667% rainoffense................... 0.56094% tricksand..................... 0.32463% monograss..................... 0.31747% sunoffense.................... 0.22915% tailwind...................... 0.20051% monofire...................... 0.18380% hailoffense................... 0.17186% monopoison.................... 0.15515% monoghost..................... 0.13606% monosteel..................... 0.12412% trickrain..................... 0.11219% monodragon.................... 0.08832% dragmag....................... 0.08116% monoflying.................... 0.07638% monobug....................... 0.05967% sandoffense................... 0.05967% monopsychic................... 0.05729% monoice....................... 0.04535% monowater..................... 0.04297% monoground.................... 0.02864% mononormal.................... 0.02387% tricksun...................... 0.02387% monofairy..................... 0.02148% monoelectric.................. 0.02148% monofighting.................. 0.01910% sandstall..................... 0.01910% allweather.................... 0.01671% monodark...................... 0.00716% trapper....................... 0.00477% rainstall..................... 0.00239% Stalliness (mean: -0.091) |## -1.5|## |###### -1.0|############### |################### -0.5|########################### |############################## 0.0|######################## |################### +0.5|############# |######### +1.0|####### |##### +1.5|#### |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%