weatherless...................90.15568% offense.......................47.23248% balance.......................38.12241% semistall..................... 8.65079% rain.......................... 7.52055% hyperoffense.................. 3.95711% voltturn...................... 2.52061% stall......................... 2.03722% sand.......................... 1.94652% trickroom..................... 0.36903% sun........................... 0.29337% hail.......................... 0.22771% batonpass..................... 0.19527% sunoffense.................... 0.18511% rainoffense................... 0.16569% multiweather.................. 0.14383% monotype...................... 0.04010% sandoffense................... 0.03701% trickrain..................... 0.01294% monosteel..................... 0.01220% monopoison.................... 0.00929% hailoffense................... 0.00519% monofire...................... 0.00454% tricksun...................... 0.00363% monoelectric.................. 0.00326% monopsychic................... 0.00322% rainstall..................... 0.00180% monodragon.................... 0.00175% monograss..................... 0.00156% monoice....................... 0.00153% monoground.................... 0.00138% monoghost..................... 0.00076% sandstall..................... 0.00043% monoflying.................... 0.00039% monofairy..................... 0.00020% tailwind...................... 0.00012% monobug....................... 0.00002% monowater..................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.083) | -1.5| |## -1.0|######## |############# -0.5|################### |####################### 0.0|############################## |#################### +0.5|############## |########## +1.0|######### |####### +1.5|#### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.62%