weatherless...................93.84241% balance.......................47.56712% offense.......................41.51172% semistall..................... 4.36598% hyperoffense.................. 4.01604% rain.......................... 3.98499% stall......................... 2.53915% sand.......................... 1.71094% voltturn...................... 1.50169% sun........................... 0.45376% trickroom..................... 0.38724% sunoffense.................... 0.31829% batonpass..................... 0.24285% rainoffense................... 0.11870% hail.......................... 0.04488% multiweather.................. 0.03699% monotype...................... 0.02077% sandoffense................... 0.01701% trickrain..................... 0.01368% monopoison.................... 0.01303% monoelectric.................. 0.00286% hailoffense................... 0.00204% monofire...................... 0.00193% tricksun...................... 0.00150% monoice....................... 0.00084% monodragon.................... 0.00068% monoground.................... 0.00065% monosteel..................... 0.00048% sandstall..................... 0.00012% monoghost..................... 0.00009% monograss..................... 0.00008% monopsychic................... 0.00007% rainstall..................... 0.00006% monoflying.................... 0.00004% tailwind...................... 0.00004% monofairy..................... 0.00002% mononormal.................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% tricksand..................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.157) | -1.5| |###### -1.0|##### |################# -0.5|########################### |############################## 0.0|########################### |##################### +0.5|####################### |########################### +1.0|############################# |### +1.5|##### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%