weatherless...................90.04193% balance.......................44.06638% offense.......................28.71270% hyperoffense..................16.34100% stall......................... 6.71930% semistall..................... 4.16062% sun........................... 3.63693% rain.......................... 3.16977% sand.......................... 3.02051% voltturn...................... 1.88308% sunoffense.................... 1.18088% trickroom..................... 0.34614% monotype...................... 0.22350% rainoffense................... 0.21690% monodragon.................... 0.19767% hail.......................... 0.13277% tricksun...................... 0.09013% choice........................ 0.08874% sandoffense................... 0.05030% dragmag....................... 0.03073% monograss..................... 0.01430% monopsychic................... 0.00987% multiweather.................. 0.00191% hailoffense................... 0.00125% monobug....................... 0.00119% tailwind...................... 0.00110% monofire...................... 0.00032% monosteel..................... 0.00010% monowater..................... 0.00004% hailstall..................... 0.00003% monodark...................... 0.00001% monoflying.................... 0.00001% rainstall..................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.081) -2.0|## |### -1.5|##### |################## -1.0|########### |################# -0.5|########## |############### 0.0|############# |############################## +0.5|############## |############################ +1.0|############## |## +1.5|## |## +2.0| |# +2.5|## |#### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%