weatherless...................62.96420% offense.......................49.36886% balance.......................42.14119% sun...........................14.61392% rain.......................... 9.70527% trickroom..................... 8.48866% hail.......................... 7.82649% sand.......................... 6.32954% hyperoffense.................. 3.98080% monotype...................... 3.94610% tricksun...................... 3.73601% semistall..................... 3.20463% tailwind...................... 3.00445% voltturn...................... 1.50449% stall......................... 1.30452% multiweather.................. 1.29052% monowater..................... 0.60313% rainoffense................... 0.44820% monoice....................... 0.39799% monobug....................... 0.39562% sunoffense.................... 0.34542% tricksand..................... 0.31482% choice........................ 0.31417% batonpass..................... 0.27538% monopoison.................... 0.27021% mononormal.................... 0.26720% monoghost..................... 0.23875% sandstall..................... 0.21914% monoelectric.................. 0.21914% sandoffense................... 0.20557% monofire...................... 0.19199% trickhail..................... 0.19199% monograss..................... 0.19113% hailoffense................... 0.18100% monoflying.................... 0.18057% trickrain..................... 0.18036% monofairy..................... 0.17303% monodark...................... 0.15881% monodragon.................... 0.14222% monopsychic................... 0.13403% monorock...................... 0.11895% monosteel..................... 0.09869% monoground.................... 0.09589% monofighting.................. 0.07240% sunstall...................... 0.05753% gravity....................... 0.03297% rainstall..................... 0.02263% dragmag....................... 0.02090% hailstall..................... 0.02047% allweather.................... 0.00776% trapper....................... 0.00172% swagplay...................... 0.00022% Stalliness (mean: -0.022) -1.5|# |### -1.0|####### |############ -0.5|#################### |########################### 0.0|############################## |######################## +0.5|################ |######### +1.0|##### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%