weatherless...................59.97366% offense.......................49.27950% balance.......................43.43105% sun...........................16.57646% trickroom.....................10.92873% hail.......................... 8.86107% rain.......................... 8.85639% sand.......................... 7.00532% tricksun...................... 5.30894% hyperoffense.................. 3.19419% tailwind...................... 3.05869% monotype...................... 2.95852% semistall..................... 2.84067% stall......................... 1.25459% voltturn...................... 1.18842% multiweather.................. 1.14505% rainoffense................... 0.44672% tricksand..................... 0.43310% monowater..................... 0.38841% monobug....................... 0.35567% monoice....................... 0.34307% sunoffense.................... 0.30100% sandstall..................... 0.29874% choice........................ 0.29671% trickhail..................... 0.26693% sandoffense................... 0.26217% trickrain..................... 0.23293% monoghost..................... 0.22454% mononormal.................... 0.21348% hailoffense................... 0.16642% monorock...................... 0.16159% monoelectric.................. 0.15577% monoflying.................... 0.15399% monopoison.................... 0.15282% monofire...................... 0.13211% monodragon.................... 0.11553% monopsychic................... 0.11119% monoground.................... 0.10353% monodark...................... 0.10108% monosteel..................... 0.08428% batonpass..................... 0.07737% monograss..................... 0.06970% monofairy..................... 0.05182% monofighting.................. 0.04041% sunstall...................... 0.02936% gravity....................... 0.01847% rainstall..................... 0.01406% dragmag....................... 0.01363% hailstall..................... 0.01193% allweather.................... 0.00421% trapper....................... 0.00054% swagplay...................... 0.00016% Stalliness (mean: -0.011) -1.5|# |## -1.0|##### |########## -0.5|################## |########################## 0.0|############################## |######################## +0.5|############### |######## +1.0|#### |## +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.68%