weatherless...................73.05158% balance.......................49.81092% offense.......................44.04209% sun...........................10.15045% trickroom..................... 8.98580% hail.......................... 8.51210% tricksun...................... 6.48732% rain.......................... 4.78820% stall......................... 3.88493% sand.......................... 3.55605% tailwind...................... 2.81772% semistall..................... 1.76233% hyperoffense.................. 0.49973% voltturn...................... 0.27969% rainoffense................... 0.09427% monotype...................... 0.07271% trickrain..................... 0.05984% multiweather.................. 0.05778% trickhail..................... 0.05703% sandstall..................... 0.05537% sunoffense.................... 0.04274% tricksand..................... 0.03612% choice........................ 0.03473% monowater..................... 0.02823% monoice....................... 0.01429% monograss..................... 0.01167% sandoffense................... 0.01036% hailoffense................... 0.00605% monorock...................... 0.00313% monopsychic................... 0.00268% monoflying.................... 0.00213% mononormal.................... 0.00211% monobug....................... 0.00201% monodark...................... 0.00197% monoghost..................... 0.00129% batonpass..................... 0.00118% monosteel..................... 0.00109% monofire...................... 0.00069% monoelectric.................. 0.00059% monodragon.................... 0.00050% gravity....................... 0.00043% monofairy..................... 0.00015% monofighting.................. 0.00010% monopoison.................... 0.00004% monoground.................... 0.00004% sunstall...................... 0.00002% dragmag....................... 0.00002% rainstall..................... 0.00001% hailstall..................... 0.00001% trapper....................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.109) -1.5| | -1.0|# |### -0.5|######## |################### 0.0|############################## |#################### +0.5|############## |## +1.0|## | +1.5| | +2.0|#### | +2.5| more negative = more offensive, more positive = more stall one # = 0.97%