weatherless...................88.28471% offense.......................55.37528% balance.......................32.70569% hyperoffense.................. 7.24054% voltturn...................... 5.59297% sun........................... 3.98913% semistall..................... 3.71283% trickroom..................... 3.43095% rain.......................... 2.82719% sand.......................... 2.82068% hail.......................... 2.18435% monotype...................... 1.09217% stall......................... 0.96565% tricksun...................... 0.72005% monoice....................... 0.25118% rainoffense................... 0.20653% monowater..................... 0.14234% gravity....................... 0.13582% sandoffense................... 0.12559% tailwind...................... 0.11536% monodragon.................... 0.11257% multiweather.................. 0.09954% monobug....................... 0.09024% monoghost..................... 0.07256% hailoffense................... 0.07256% sunoffense.................... 0.06791% monopsychic................... 0.06512% monofire...................... 0.06419% monoflying.................... 0.06047% monosteel..................... 0.05954% sandstall..................... 0.05768% monorock...................... 0.05303% monopoison.................... 0.05210% monoground.................... 0.04838% monofairy..................... 0.04652% monodark...................... 0.04279% mononormal.................... 0.04279% monofighting.................. 0.04186% monograss..................... 0.02791% dragmag....................... 0.02698% tricksand..................... 0.02326% monoelectric.................. 0.01768% hailstall..................... 0.01395% trickhail..................... 0.01209% sunstall...................... 0.01023% choice........................ 0.00651% trickrain..................... 0.00465% Stalliness (mean: -0.153) -1.5|## |##### -1.0|############## |####################### -0.5|############################## |############################## 0.0|######################### |####################### +0.5|############## |######### +1.0|###### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%