weatherless...................89.86304% offense.......................54.39662% balance.......................33.62817% hyperoffense.................. 7.19286% voltturn...................... 6.27960% trickroom..................... 4.42534% semistall..................... 3.88084% sun........................... 3.44370% sand.......................... 2.66444% rain.......................... 2.07288% hail.......................... 1.99579% stall......................... 0.90152% tricksun...................... 0.70307% monotype...................... 0.46078% monoice....................... 0.12619% gravity....................... 0.11859% sandoffense................... 0.11700% rainoffense................... 0.10480% hailoffense................... 0.08045% sandstall..................... 0.05431% tailwind...................... 0.05085% monodragon.................... 0.04991% monowater..................... 0.04983% sunoffense.................... 0.04549% monobug....................... 0.03994% multiweather.................. 0.03980% monoflying.................... 0.03327% monoghost..................... 0.03167% monoground.................... 0.03162% monofire...................... 0.02886% monopsychic................... 0.02573% dragmag....................... 0.02333% mononormal.................... 0.01970% monodark...................... 0.01900% tricksand..................... 0.01880% monofairy..................... 0.01770% monorock...................... 0.01635% monopoison.................... 0.01569% monosteel..................... 0.01567% monofighting.................. 0.01507% monograss..................... 0.01225% sunstall...................... 0.01152% monoelectric.................. 0.00901% trickrain..................... 0.00339% choice........................ 0.00326% trickhail..................... 0.00122% hailstall..................... 0.00082% Stalliness (mean: -0.140) -1.5|## |##### -1.0|############## |###################### -0.5|############################# |############################## 0.0|######################## |######################## +0.5|############## |########## +1.0|####### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%