weatherless...................90.18949% offense.......................51.00825% balance.......................35.25136% hyperoffense.................. 8.84251% voltturn...................... 7.88124% trickroom..................... 6.89004% sand.......................... 4.77764% semistall..................... 3.62886% hail.......................... 2.47459% sun........................... 1.40329% stall......................... 1.26902% monotype...................... 1.19979% rain.......................... 1.15923% monoground.................... 1.15391% tricksun...................... 0.44617% sandoffense................... 0.22429% hailoffense................... 0.14206% sunoffense.................... 0.07436% rainoffense................... 0.04069% monoice....................... 0.03149% tricksand..................... 0.01909% gravity....................... 0.01209% monorock...................... 0.00687% sandstall..................... 0.00508% multiweather.................. 0.00423% tailwind...................... 0.00367% mononormal.................... 0.00289% monoflying.................... 0.00150% sunstall...................... 0.00129% monoelectric.................. 0.00087% dragmag....................... 0.00085% monobug....................... 0.00073% monopsychic................... 0.00059% monodark...................... 0.00042% monowater..................... 0.00033% monofighting.................. 0.00033% monopoison.................... 0.00025% monodragon.................... 0.00006% monograss..................... 0.00005% monofire...................... 0.00004% monoghost..................... 0.00001% monosteel..................... 0.00001% monofairy..................... 0.00001% hailstall..................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.135) -1.5|### |########## -1.0|############### |####################### -0.5|##################### |############################ 0.0|############################## |##################### +0.5|############### |############## +1.0|###### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%