weatherless...................86.14343% offense.......................57.23255% balance.......................24.12818% hyperoffense..................18.57887% voltturn......................12.38006% hail.......................... 9.02967% rain.......................... 3.38675% rainoffense................... 1.62118% sand.......................... 1.38142% sun........................... 1.21051% multiweather.................. 1.15178% hailoffense................... 1.13882% monotype...................... 0.46014% sunoffense.................... 0.28075% trickroom..................... 0.23530% choice........................ 0.22702% sandoffense................... 0.16765% dragmag....................... 0.14663% monopoison.................... 0.14482% tailwind...................... 0.12975% monoice....................... 0.09826% monowater..................... 0.05154% semistall..................... 0.04479% monoground.................... 0.03353% monoghost..................... 0.02830% mononormal.................... 0.02652% monograss..................... 0.02360% monodark...................... 0.01950% monobug....................... 0.01577% stall......................... 0.01561% monofire...................... 0.01191% monorock...................... 0.01140% monofighting.................. 0.00868% monofairy..................... 0.00856% monodragon.................... 0.00800% monopsychic................... 0.00492% monoflying.................... 0.00425% tricksand..................... 0.00390% trapper....................... 0.00359% Stalliness (mean: -0.469) | -2.0|## |#### -1.5|###### |####### -1.0|############ |############### -0.5|###################### |############################## 0.0|###################### |################ +0.5|### | more negative = more offensive, more positive = more stall one # = 0.71%