weatherless...................83.56830% balance.......................40.59780% offense.......................37.57985% sand..........................13.64277% hyperoffense..................12.06880% semistall..................... 7.11024% stall......................... 2.64331% voltturn...................... 1.71415% hail.......................... 1.65881% sun........................... 1.34439% monotype...................... 0.91297% sandoffense................... 0.86273% trickroom..................... 0.71123% multiweather.................. 0.36532% sandstall..................... 0.24066% sunoffense.................... 0.18066% hailoffense................... 0.17867% choice........................ 0.15826% rain.......................... 0.15261% monowater..................... 0.12244% monosteel..................... 0.11623% monodragon.................... 0.10336% monodark...................... 0.09516% monopsychic................... 0.07519% monofighting.................. 0.06155% monopoison.................... 0.05878% tricksand..................... 0.05678% monobug....................... 0.05656% monoflying.................... 0.05079% monoghost..................... 0.05068% monofairy..................... 0.04935% monoice....................... 0.04015% monograss..................... 0.03549% monorock...................... 0.03349% monofire...................... 0.03094% tailwind...................... 0.03039% monoelectric.................. 0.02728% trickhail..................... 0.02684% gravity....................... 0.02562% mononormal.................... 0.02207% monoground.................... 0.01797% dragmag....................... 0.00854% sunstall...................... 0.00621% hailstall..................... 0.00410% tricksun...................... 0.00277% rainoffense................... 0.00078% rainstall..................... 0.00033% trapper....................... 0.00033% trickrain..................... 0.00022% Stalliness (mean: -0.012) -2.0|## |### -1.5|###### |########### -1.0|############### |#################### -0.5|####################### |########################## 0.0|############################# |############################## +0.5|######################## |###################### +1.0|############# |####### +1.5|#### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%