weatherless...................83.35052% balance.......................43.76039% offense.......................26.39464% sand..........................14.95937% semistall.....................13.06180% hyperoffense.................. 8.91827% stall......................... 7.86490% voltturn...................... 2.12156% hail.......................... 0.92071% sun........................... 0.84860% trickroom..................... 0.49344% sandoffense................... 0.47871% sandstall..................... 0.38609% hailoffense................... 0.16385% monotype...................... 0.10567% multiweather.................. 0.10128% monosteel..................... 0.06960% choice........................ 0.04611% rain.......................... 0.02208% sunoffense.................... 0.01573% monobug....................... 0.01181% monodark...................... 0.00565% sunstall...................... 0.00539% monoghost..................... 0.00467% monowater..................... 0.00438% monofairy..................... 0.00405% gravity....................... 0.00399% tricksand..................... 0.00317% dragmag....................... 0.00211% monodragon.................... 0.00183% tailwind...................... 0.00145% mononormal.................... 0.00100% monofighting.................. 0.00073% monopsychic................... 0.00057% monograss..................... 0.00052% monoflying.................... 0.00045% trickhail..................... 0.00036% rainoffense................... 0.00030% monoelectric.................. 0.00029% hailstall..................... 0.00027% monoice....................... 0.00026% monorock...................... 0.00025% monopoison.................... 0.00022% monofire...................... 0.00015% tricksun...................... 0.00002% monoground.................... 0.00001% trapper....................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.308) -2.0|# |### -1.5|###### |######## -1.0|########## |############# -0.5|################## |###################### 0.0|############################ |############################## +0.5|############################ |############################# +1.0|###################### |############ +1.5|################## |######## +2.0|### |### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.38%