weatherless...................90.94400% offense.......................46.44438% balance.......................40.87151% voltturn......................10.96175% semistall..................... 6.91470% sun........................... 4.43223% rain.......................... 3.54887% hyperoffense.................. 3.54132% stall......................... 2.22809% trickroom..................... 1.74150% sand.......................... 0.95397% monotype...................... 0.15210% hail.......................... 0.12153% monodark...................... 0.06840% monoflying.................... 0.03390% monodragon.................... 0.03115% monowater..................... 0.01229% sunstall...................... 0.00952% monoground.................... 0.00431% rainoffense................... 0.00218% monoice....................... 0.00152% multiweather.................. 0.00049% choice........................ 0.00041% sunoffense.................... 0.00041% monoelectric.................. 0.00020% monopoison.................... 0.00017% monorock...................... 0.00010% sandoffense................... 0.00006% monoghost..................... 0.00004% tricksand..................... 0.00002% monofairy..................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.015) | -1.5| |## -1.0|#### |##################### -0.5|################### |########### 0.0|############## |############################## +0.5|###### |#### +1.0|######## |# +1.5|### |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.79%