weatherless...................80.47876% offense.......................34.22165% balance.......................30.90753% stall.........................13.57637% semistall.....................11.88043% hyperoffense.................. 9.41401% sand.......................... 7.84998% sun........................... 7.64490% voltturn...................... 5.40232% rain.......................... 2.72557% sandstall..................... 1.80025% hail.......................... 1.73669% sunstall...................... 1.67064% trickroom..................... 1.10397% hailoffense................... 0.63743% dragmag....................... 0.47096% sandoffense................... 0.46427% multiweather.................. 0.42290% monotype...................... 0.35939% choice........................ 0.28443% sunoffense.................... 0.21082% gravity....................... 0.08901% monosteel..................... 0.05254% monopsychic................... 0.05031% monowater..................... 0.04195% rainoffense................... 0.04054% mononormal.................... 0.03754% monofighting.................. 0.03520% monobug....................... 0.03428% monofairy..................... 0.03211% tricksun...................... 0.02478% monofire...................... 0.01778% monoelectric.................. 0.00893% monograss..................... 0.00796% monorock...................... 0.00789% monopoison.................... 0.00749% monoground.................... 0.00600% monoflying.................... 0.00552% monodragon.................... 0.00517% monoghost..................... 0.00517% rainstall..................... 0.00302% monodark...................... 0.00220% tailwind...................... 0.00192% monoice....................... 0.00184% trickhail..................... 0.00099% tricksand..................... 0.00016% trickrain..................... 0.00009% hailstall..................... 0.00008% allweather.................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.332) -2.0| |##### -1.0|####################### |############################## 0.0|########################## |########################### +1.0|############### |################## +2.0|########## |### +3.0|##### more negative = more offensive, more positive = more stall one # = 0.61%