weatherless...................80.36550% offense.......................47.64665% balance.......................31.57783% hyperoffense..................12.93399% voltturn...................... 8.60596% sun........................... 6.64618% sand.......................... 6.54791% rain.......................... 4.39517% semistall..................... 4.33987% stall......................... 3.50166% hail.......................... 3.30468% monotype...................... 1.37432% trickroom..................... 1.14739% multiweather.................. 0.77440% sunoffense.................... 0.65989% hailoffense................... 0.53423% choice........................ 0.46066% rainoffense................... 0.31588% sandoffense................... 0.29128% sandstall..................... 0.17227% tailwind...................... 0.14993% tricksun...................... 0.14216% monowater..................... 0.13423% monopoison.................... 0.11210% monoice....................... 0.11081% monoghost..................... 0.10995% monobug....................... 0.10470% monodragon.................... 0.10224% gravity....................... 0.09157% monofire...................... 0.07695% monoflying.................... 0.07555% monodark...................... 0.07271% monograss..................... 0.07170% monofairy..................... 0.07089% monofighting.................. 0.06800% mononormal.................... 0.06618% monoelectric.................. 0.06543% monoground.................... 0.05728% monopsychic................... 0.05723% monosteel..................... 0.05235% trickrain..................... 0.03858% monorock...................... 0.03778% dragmag....................... 0.03231% rainstall..................... 0.01736% sunstall...................... 0.01522% hailstall..................... 0.01340% tricksand..................... 0.00852% allweather.................... 0.00466% trickhail..................... 0.00348% trapper....................... 0.00038% fear.......................... 0.00027% trickfear..................... 0.00027% Stalliness (mean: -0.123) |## -1.5|###### |########### -1.0|#################### |######################### -0.5|########################### |############################ 0.0|############################## |######################## +0.5|################ |############# +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%