weatherless...................80.37830% offense.......................46.38073% balance.......................32.87961% hyperoffense..................12.64121% voltturn...................... 9.82982% sand.......................... 7.46836% sun........................... 6.84469% semistall..................... 4.61215% rain.......................... 3.91793% stall......................... 3.48630% hail.......................... 3.11580% trickroom..................... 1.21862% multiweather.................. 0.95373% sunoffense.................... 0.69533% hailoffense................... 0.66809% monotype...................... 0.55359% choice........................ 0.41687% rainoffense................... 0.21908% sandoffense................... 0.21200% sandstall..................... 0.19069% tricksun...................... 0.14919% tailwind...................... 0.13069% monoice....................... 0.07281% gravity....................... 0.06224% monodragon.................... 0.05810% monowater..................... 0.05531% trickrain..................... 0.04415% monobug....................... 0.04369% monoghost..................... 0.03371% monodark...................... 0.03327% monopsychic................... 0.03017% monofairy..................... 0.02976% monofighting.................. 0.02746% monoflying.................... 0.02736% dragmag....................... 0.02610% monoground.................... 0.02562% monofire...................... 0.02383% monosteel..................... 0.02361% monograss..................... 0.01999% mononormal.................... 0.01755% monopoison.................... 0.01671% monorock...................... 0.01403% monoelectric.................. 0.01296% sunstall...................... 0.00639% rainstall..................... 0.00624% hailstall..................... 0.00571% tricksand..................... 0.00464% allweather.................... 0.00407% trickhail..................... 0.00324% fear.......................... 0.00012% trickfear..................... 0.00012% trapper....................... 0.00002% Stalliness (mean: -0.099) |## -1.5|###### |########### -1.0|#################### |######################## -0.5|######################## |########################### 0.0|############################## |######################## +0.5|################# |############# +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.46%