weatherless...................82.76372% offense.......................44.59100% balance.......................31.51029% hyperoffense..................13.86086% sand.......................... 9.12727% voltturn...................... 7.44993% sun........................... 7.19554% semistall..................... 5.60792% stall......................... 4.42994% rain.......................... 4.13145% multiweather.................. 2.79331% hail.......................... 2.18994% trickroom..................... 1.06158% hailoffense................... 0.68721% sunoffense.................... 0.45933% choice........................ 0.17825% tricksun...................... 0.16454% sandstall..................... 0.09441% monotype...................... 0.06694% sandoffense................... 0.06500% rainoffense................... 0.06149% tailwind...................... 0.04372% gravity....................... 0.04001% dragmag....................... 0.02842% trickrain..................... 0.00972% monodragon.................... 0.00896% monoflying.................... 0.00700% monofairy..................... 0.00602% monodark...................... 0.00572% allweather.................... 0.00458% monowater..................... 0.00457% monoground.................... 0.00416% monopsychic................... 0.00391% monoghost..................... 0.00391% monosteel..................... 0.00385% monobug....................... 0.00377% monopoison.................... 0.00314% monofighting.................. 0.00235% monograss..................... 0.00190% monofire...................... 0.00188% monorock...................... 0.00177% monoice....................... 0.00171% mononormal.................... 0.00159% monoelectric.................. 0.00118% hailstall..................... 0.00101% rainstall..................... 0.00069% tricksand..................... 0.00061% trickhail..................... 0.00038% sunstall...................... 0.00032% fear.......................... 0.00000% trickfear..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.058) |# -1.5|###### |############# -1.0|###################### |####################### -0.5|##################### |############################# 0.0|############################## |##################### +0.5|################# |############## +1.0|######### |##### +1.5|#### |# +2.0|# |# +2.5|## |# +3.0|### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%