weatherless...................91.13576% offense.......................41.48401% balance.......................29.61729% hyperoffense..................14.20715% stall......................... 9.28918% voltturn...................... 5.93346% semistall..................... 5.40236% sand.......................... 4.24735% sun........................... 3.20592% hail.......................... 0.81120% rain.......................... 0.76895% trickroom..................... 0.46736% hailoffense................... 0.17685% sunoffense.................... 0.14156% sandstall..................... 0.12268% multiweather.................. 0.08679% rainoffense................... 0.04690% tricksun...................... 0.04445% choice........................ 0.04363% sandoffense................... 0.03863% tailwind...................... 0.03565% monotype...................... 0.02555% gravity....................... 0.00606% dragmag....................... 0.00481% monofairy..................... 0.00374% allweather.................... 0.00320% monopsychic................... 0.00310% monodark...................... 0.00305% trickrain..................... 0.00268% monobug....................... 0.00219% monosteel..................... 0.00194% monograss..................... 0.00176% monodragon.................... 0.00170% monopoison.................... 0.00169% monoghost..................... 0.00136% monowater..................... 0.00106% monofighting.................. 0.00089% monoflying.................... 0.00084% tricksand..................... 0.00068% monofire...................... 0.00060% monorock...................... 0.00057% monoground.................... 0.00042% mononormal.................... 0.00033% hailstall..................... 0.00030% rainstall..................... 0.00027% monoice....................... 0.00024% trickhail..................... 0.00016% monoelectric.................. 0.00013% sunstall...................... 0.00005% fear.......................... 0.00000% trickfear..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.081) |# -1.5|####### |############## -1.0|############################# |######################## -0.5|########################## |############################## 0.0|########################### |################# +0.5|############################# |############# +1.0|########## |####### +1.5|#### |# +2.0|# |# +2.5|#### |###### +3.0|########### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.38%