weatherless...................76.84803% offense.......................33.00465% balance.......................32.07891% hyperoffense..................23.88103% sand..........................10.70562% voltturn...................... 6.45464% semistall..................... 5.82109% rain.......................... 5.65703% stall......................... 5.21432% sun........................... 4.93755% hail.......................... 2.34886% trickroom..................... 1.82042% sunoffense.................... 1.49857% sandstall..................... 1.36731% monotype...................... 1.29885% rainoffense................... 0.61972% choice........................ 0.52536% hailoffense................... 0.50239% monopsychic................... 0.46201% tricksun...................... 0.45549% multiweather.................. 0.44170% monowater..................... 0.32644% tailwind...................... 0.28039% rainstall..................... 0.27752% monodark...................... 0.20643% monofairy..................... 0.07545% mononormal.................... 0.04731% monofighting.................. 0.04173% monobug....................... 0.03495% monofire...................... 0.03224% sandoffense................... 0.03161% tricksand..................... 0.02678% monoflying.................... 0.02561% monoice....................... 0.02353% allweather.................... 0.01846% monorock...................... 0.01337% monoelectric.................. 0.01228% sunstall...................... 0.01214% monosteel..................... 0.00839% monograss..................... 0.00828% monodragon.................... 0.00387% monoghost..................... 0.00364% hailstall..................... 0.00253% monoground.................... 0.00241% dragmag....................... 0.00234% monopoison.................... 0.00176% trickrain..................... 0.00137% Stalliness (mean: -0.159) -2.0|##### |############## -1.5|###################### |######################### -1.0|#################### |######################### -0.5|######################## |############################## 0.0|############################## |############################# +0.5|########################### |#################### +1.0|############### |####### +1.5|### |## +2.0|## |## +2.5|### |# +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.32%