weatherless...................74.46528% balance.......................33.67795% hyperoffense..................23.66147% offense.......................19.87497% stall.........................12.21731% sand..........................11.56986% semistall.....................10.56832% voltturn...................... 8.47258% rain.......................... 6.96382% hail.......................... 5.14044% sandstall..................... 2.61860% sun........................... 1.87009% monotype...................... 1.03871% rainoffense................... 0.95811% sunoffense.................... 0.89730% trickroom..................... 0.76988% hailoffense................... 0.76284% monopsychic................... 0.53643% choice........................ 0.42524% monowater..................... 0.21506% monodark...................... 0.19385% monofairy..................... 0.06414% rainstall..................... 0.04503% tricksun...................... 0.02228% sandoffense................... 0.02144% mononormal.................... 0.01999% multiweather.................. 0.00798% tailwind...................... 0.00628% tricksand..................... 0.00424% monobug....................... 0.00406% monofighting.................. 0.00247% monorock...................... 0.00169% monofire...................... 0.00078% allweather.................... 0.00050% monoice....................... 0.00025% monosteel..................... 0.00004% monograss..................... 0.00003% monoghost..................... 0.00002% dragmag....................... 0.00001% trickrain..................... 0.00001% sunstall...................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.180) -2.0|### |############ -1.5|######################## |#################### -1.0|########## |############# -0.5|########### |################# 0.0|##################### |############################## +0.5|####################### |######################## +1.0|################ |############## +1.5|##### |## +2.0|# |## +2.5|############## |## +3.0|######### |## more negative = more offensive, more positive = more stall one # = 0.36%