weatherless...................67.23034% balance.......................52.06977% sand..........................31.96864% offense.......................30.34622% stall......................... 9.48300% semistall..................... 4.50350% choice........................ 4.36540% hyperoffense.................. 3.59751% sandstall..................... 0.63956% hail.......................... 0.36979% sun........................... 0.33760% hailoffense................... 0.31439% voltturn...................... 0.23331% rain.......................... 0.09363% sunoffense.................... 0.02671% trickroom..................... 0.00380% rainoffense................... 0.00098% monotype...................... 0.00090% monopsychic................... 0.00052% monodark...................... 0.00038% sandoffense................... 0.00015% monobug....................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.337) -2.0| | -1.5|# |# -1.0|### | -0.5|######## |### 0.0|############################# |###### +0.5|############################## |##### +1.0|#### | +1.5|# |# +2.0|# |######## more negative = more offensive, more positive = more stall one # = 0.98%