weatherless...................68.30784% balance.......................55.44679% offense.......................42.45633% rain..........................19.97350% sun...........................11.50200% trickroom..................... 7.05712% voltturn...................... 5.35563% tricksun...................... 2.66246% semistall..................... 1.51525% trickrain..................... 1.41584% tailwind...................... 1.02484% multiweather.................. 0.95323% hail.......................... 0.79144% stall......................... 0.43782% sand.......................... 0.38131% gravity....................... 0.17672% hyperoffense.................. 0.14381% trickhail..................... 0.07841% monotype...................... 0.05416% tricksand..................... 0.05066% mononormal.................... 0.03061% rainoffense................... 0.01426% monograss..................... 0.00629% sunoffense.................... 0.00592% monopsychic................... 0.00413% monoice....................... 0.00282% monowater..................... 0.00179% monofighting.................. 0.00147% monodark...................... 0.00147% hailoffense................... 0.00133% monoelectric.................. 0.00102% monopoison.................... 0.00087% monofire...................... 0.00081% monoghost..................... 0.00079% monosteel..................... 0.00064% monodragon.................... 0.00056% dragmag....................... 0.00055% monobug....................... 0.00036% rainstall..................... 0.00033% monofairy..................... 0.00031% monorock...................... 0.00015% batonpass..................... 0.00008% monoflying.................... 0.00007% sandoffense................... 0.00003% sandstall..................... 0.00002% sunstall...................... 0.00002% hailstall..................... 0.00002% monoground.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.094) -1.0| |#### -0.5|########## |##################### 0.0|############################## |######################## +0.5|############## |######### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.86%