weatherless...................71.50115% balance.......................66.17121% offense.......................32.53782% rain..........................16.93855% sun...........................11.44822% voltturn...................... 7.00417% trickroom..................... 2.35546% semistall..................... 0.87705% tricksun...................... 0.86663% trickrain..................... 0.51837% tailwind...................... 0.30879% multiweather.................. 0.30255% sand.......................... 0.28113% stall......................... 0.25317% hyperoffense.................. 0.16075% hail.......................... 0.14015% monotype...................... 0.03670% mononormal.................... 0.02473% trickhail..................... 0.02030% gravity....................... 0.01574% rainoffense................... 0.01408% tricksand..................... 0.00923% monograss..................... 0.00764% monofighting.................. 0.00108% monoice....................... 0.00086% monowater..................... 0.00075% monopsychic................... 0.00048% sunoffense.................... 0.00041% monodark...................... 0.00031% monosteel..................... 0.00031% monoghost..................... 0.00024% rainstall..................... 0.00024% hailoffense................... 0.00019% monofire...................... 0.00017% dragmag....................... 0.00007% monopoison.................... 0.00005% monofairy..................... 0.00004% monobug....................... 0.00002% monodragon.................... 0.00001% monoelectric.................. 0.00001% batonpass..................... 0.00001% monoflying.................... 0.00001% sunstall...................... 0.00000% sandoffense................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.171) -1.0| |## -0.5|####### |############# 0.0|############################## |################## +0.5|############## |############## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 1.00%