weatherless...................81.02470% balance.......................52.37936% offense.......................46.74682% sun........................... 8.34372% hail.......................... 5.71158% rain.......................... 3.21531% trickroom..................... 2.99365% tricksun...................... 2.34555% sand.......................... 1.77576% tailwind...................... 0.87520% semistall..................... 0.69522% voltturn...................... 0.43876% hyperoffense.................. 0.14029% gravity....................... 0.09182% multiweather.................. 0.07094% sunoffense.................... 0.06320% monotype...................... 0.06202% stall......................... 0.03830% trickrain..................... 0.02193% monoice....................... 0.02095% trickhail..................... 0.01741% tricksand..................... 0.01354% monodark...................... 0.00999% monobug....................... 0.00777% dragmag....................... 0.00625% monowater..................... 0.00535% rainoffense................... 0.00503% monodragon.................... 0.00496% monoelectric.................. 0.00319% monoghost..................... 0.00276% monopoison.................... 0.00256% monopsychic................... 0.00139% sandoffense................... 0.00137% batonpass..................... 0.00117% hailoffense................... 0.00099% monofire...................... 0.00065% monoflying.................... 0.00056% monograss..................... 0.00055% hailstall..................... 0.00045% monorock...................... 0.00041% sunstall...................... 0.00038% monosteel..................... 0.00028% monofighting.................. 0.00026% mononormal.................... 0.00025% monofairy..................... 0.00011% sandstall..................... 0.00010% monoground.................... 0.00005% allweather.................... 0.00001% rainstall..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.035) | -0.8|# |#### -0.4|############ |####################### 0.0|############################## |######################### +0.4|############# |####### +0.8|## |# | | | more negative = more offensive, more positive = more stall one # = 0.84%