weatherless...................80.84472% balance.......................51.42899% offense.......................48.00855% sun........................... 7.92506% hail.......................... 5.82985% rain.......................... 3.95847% trickroom..................... 3.29118% tricksun...................... 2.57654% sand.......................... 1.47511% tailwind...................... 0.76618% semistall..................... 0.32889% gravity....................... 0.27237% voltturn...................... 0.23150% hyperoffense.................. 0.20311% sunoffense.................... 0.11770% monotype...................... 0.05092% multiweather.................. 0.03319% stall......................... 0.03046% monodark...................... 0.02641% trickhail..................... 0.01248% trickrain..................... 0.01150% tricksand..................... 0.00786% monoelectric.................. 0.00659% monoice....................... 0.00596% monowater..................... 0.00382% monodragon.................... 0.00299% rainoffense................... 0.00194% dragmag....................... 0.00171% monobug....................... 0.00160% sandoffense................... 0.00142% monopoison.................... 0.00136% monoghost..................... 0.00132% batonpass..................... 0.00047% hailoffense................... 0.00029% monorock...................... 0.00028% sunstall...................... 0.00025% monopsychic................... 0.00022% monofire...................... 0.00012% monograss..................... 0.00009% monosteel..................... 0.00009% hailstall..................... 0.00005% sandstall..................... 0.00002% monofighting.................. 0.00002% mononormal.................... 0.00001% monofairy..................... 0.00001% monoflying.................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.024) | -0.8|# |#### -0.4|########### |################### 0.0|############################## |######################### +0.4|########### |###### +0.8|## |# | | | more negative = more offensive, more positive = more stall one # = 0.90%