weatherless...................84.30298% offense.......................64.20842% voltturn......................34.90122% balance.......................24.82370% hail..........................15.14536% hyperoffense.................. 5.69880% semistall..................... 3.34210% stall......................... 1.92698% trickroom..................... 1.84406% sand.......................... 0.53005% choice........................ 0.45231% hailoffense................... 0.27754% monotype...................... 0.04349% monoice....................... 0.02382% rain.......................... 0.01248% tailwind...................... 0.01104% rainoffense................... 0.01041% sandoffense................... 0.01010% monorock...................... 0.00954% sun........................... 0.00912% monoelectric.................. 0.00776% trickhail..................... 0.00355% sunoffense.................... 0.00281% rainstall..................... 0.00132% gravity....................... 0.00119% monodragon.................... 0.00066% monofire...................... 0.00060% mononormal.................... 0.00035% monofighting.................. 0.00032% monofairy..................... 0.00024% monograss..................... 0.00010% monoflying.................... 0.00004% monoghost..................... 0.00004% monopoison.................... 0.00001% monoground.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.225) -2.0|# | -1.5|# |#### -1.0|########################## |##### -0.5|######### |############################## 0.0|########## |######### +0.5|####### |###### +1.0|### |# +1.5|### | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%