sand..........................49.67715% weatherless...................45.46919% offense.......................40.79912% hyperoffense..................32.52011% sandoffense...................17.03334% balance.......................15.89908% stall......................... 5.85412% semistall..................... 4.92757% sandstall..................... 4.00258% rain.......................... 3.01380% voltturn...................... 2.09192% hail.......................... 1.88499% dragmag....................... 1.74418% monotype...................... 1.64071% rainoffense................... 1.49368% choice........................ 1.48590% trickroom..................... 0.77407% multiweather.................. 0.55313% sun........................... 0.50878% hailstall..................... 0.35942% gravity....................... 0.28862% monowater..................... 0.26684% monorock...................... 0.17582% monosteel..................... 0.15559% sunoffense.................... 0.13692% monobug....................... 0.13536% tricksand..................... 0.12369% hailoffense................... 0.11981% monoflying.................... 0.11747% mononormal.................... 0.11669% monopoison.................... 0.09491% monoghost..................... 0.08946% monoelectric.................. 0.08402% monoice....................... 0.08169% monograss..................... 0.07857% monofire...................... 0.07857% monofighting.................. 0.07079% monopsychic................... 0.06924% batonpass..................... 0.05912% trapper....................... 0.03890% monoground.................... 0.03034% monodark...................... 0.02023% rainstall..................... 0.01089% tailwind...................... 0.00856% monodragon.................... 0.00389% trickhail..................... 0.00156% Stalliness (mean: -0.427) -2.0|#### |########## -1.5|################# |############################## -1.0|########################## |############################## -0.5|##################### |###################### 0.0|############## |########### +0.5|######### |######## +1.0|##### |##### +1.5|#### |##### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%