sand..........................56.21363% weatherless...................39.86055% offense.......................38.91494% hyperoffense..................36.06424% sandoffense...................20.21001% balance.......................12.91371% stall......................... 6.94846% semistall..................... 5.15864% sandstall..................... 4.90829% rain.......................... 2.73807% voltturn...................... 2.67906% dragmag....................... 1.66428% rainoffense................... 1.63551% choice........................ 1.58501% hail.......................... 1.47306% trickroom..................... 0.90052% monotype...................... 0.61197% multiweather.................. 0.38994% hailstall..................... 0.30894% gravity....................... 0.28008% tricksand..................... 0.14924% monoflying.................... 0.14518% hailoffense................... 0.13832% sun........................... 0.10465% monowater..................... 0.09313% monosteel..................... 0.08442% monofire...................... 0.05725% monorock...................... 0.05476% sunoffense.................... 0.05182% monobug....................... 0.05164% mononormal.................... 0.04591% trapper....................... 0.04223% monoelectric.................. 0.02822% monoice....................... 0.01836% monopsychic................... 0.01430% monofighting.................. 0.01025% rainstall..................... 0.00882% monograss..................... 0.00570% monopoison.................... 0.00398% tailwind...................... 0.00243% monodark...................... 0.00162% monoground.................... 0.00121% monodragon.................... 0.00099% batonpass..................... 0.00094% monoghost..................... 0.00076% trickhail..................... 0.00066% Stalliness (mean: -0.457) -2.0|#### |########## -1.5|################## |############################## -1.0|######################### |########################### -0.5|################# |################### 0.0|########### |####### +0.5|####### |###### +1.0|#### |##### +1.5|#### |###### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%